Self-Knowledge Principle
“The virtual world is constructed in such a way that learners learn not only about the domain but also about themselves and their current and potential capacities.”
Achievement Principle
“For learners of all levels of skill there are intrinsic rewards from the beginning, customized to each learner's level, effort, and growing mastery and signaling the learner's ongoing achievements.”
Practice Principle
“Learners get lots and lots of practice in a context where the practice is not boring (i.e. in a virtual world that is compelling to learners on their own terms and where the learners experience ongoing success). They spend lots of time on task.”
Amplification of Input Principle:
“For a little input, learners get a lot of output.”
Therefore, well designed, and well supported collaborative immersing courses to which learners feel a personal connection, lead to situations where the learning environment is continuously fulfilling the learner’s educational aspirations, contributing to the student’s sense of achievement, and amplifies his or her enthusiasm for the subjects being studied.
Category: E-Learning



